UnBlock
Personal project
Spatial problem puzzle game
UnBlock was born from the idea of a gravity-based puzzle game where everything moves in the direction of the player’s movement.

Concept
The concept revolves around creating a puzzle game where the main mechanic involves guiding a cube to its destination using the movement determined by the player.
Development
Designed and developed by me using Unity, primarily for mobile phones, the game features a minimalistic design, making it easy to identify the puzzle patterns.
Mechanics
To add more depth, I introduced new mechanics that align with the player dynamics and complement each other.
Level Editor
A simple level editor was created to streamline the level development process, allowing for the easy creation of level files that could be quickly loaded into the game. This approach enabled the efficient design of new puzzles, enhancing the overall development speed and flexibility.







