Stop
Personal project
Randomness-based game
Stop is a probability-based game where the player controls a cube that moves step by step. With each step, the probability of the cube exploding increases by 1%, starting from 0%. The objective is to stop before the cube explodes.
The game is entirely based on probability, and to make it more engaging, I added missions such as reaching a total number of steps or trying to get to 25 steps before exploding.
Inspired by the mechanics presented in THE BUTTON by Elendow, the challenge lies in deciding when to stop, balancing risk and reward as the probability of explosion rises with every move. Designed and developed by me in Unity and primarily built for mobile, the game is simple yet requires risk management.



